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	<title>tim o'brien photos &#187; iphone apps</title>
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	<link>http://www.timobrienphotos.com</link>
	<description>A blind photographer's exploration of his vision through photography and accessibility.</description>
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		<title>The Accessible iPhone App Developer</title>
		<link>http://www.timobrienphotos.com/2009/03/the-accessible-iphone-app-developer/</link>
		<comments>http://www.timobrienphotos.com/2009/03/the-accessible-iphone-app-developer/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 13:00:40 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[large print]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[bignames]]></category>
		<category><![CDATA[high contrast]]></category>
		<category><![CDATA[interface designer]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone app]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[jason moore]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[Touch]]></category>

		<guid isPermaLink="false">http://www.timobrienphotos.com/?p=2467</guid>
		<description><![CDATA[Recently I wrote about the first accessible iPhone app. BigNames, a large print, high contrast contacts directory app, is due for a review upon its upcoming update release, when it will be available for the Touch. I asked the developer, Jason Moore,  to share a little about himself and developing accessible apps fro the iPhone.  Jason has graciously accepted my request and I have his answers for us here. The Interview Tell us a bit about yourself and your apps. I&#8217;m an interface designer, tinkerer and entrepreneur based in Toronto, Canada. BigNames is my first iPhone application, and is designed to make it easy to browse and call people in your address book. What prompted you do become an iPhone app developer? Three reasons: First, I loved how the iPhone was essentially a blank slate. It comes with some excellent interface elements (e.g. wonderfully realistic scrolling views) but you can also break new ground and write your own components. Second, I was impressed that the App Store allowed developers to distribute applications globally and be compensated for their efforts. And third, I was coveting the iPhone and becoming a developer seemed like a good excuse to pick one up. How [...]]]></description>
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